Insights on Oxygen Not Included
Natural Resource Structures
Captured structures give info on when they will next erupt, and a basic calculation can figure out how much they will give. You can bug discovery by trying to scan a sealed structure at yellow priority, and the notification will reveal the type.
Some notes. If you want to cool the structure, Weezeworts have generally been nerfed and aren't worth it. Temperature is important, seal any resource structure appropriately before starting. The best pattern for cooling is a 60% coverage of radiant pipes carrying the coolant, a liquid shutoff detecting coolant temperature and a pump to remove the resource. A good setup will detect the temperature of the fluid using a sensor and then relay that to the shutoff, with a buffer in-between to ensure the pipe is drained. About 6 seconds per 5 tile row of pipe. 6 rows of 5, 30 seconds. About 150 is good. Route the water back to the cooling tank, and use a cooling system on the tank. Weezewort could work here, as a secondary cooler.
Ensure all machines can withstand above the temperature of the resource structure. For the pump, ensure the pump isn't running at all times using a fluid sensor.
Steam turbines are strictly midgame, any natural resource structure(Resource feature) that's over 400c would require a steam turbine for cooling. They give off water and power. Anything over 400 will ask for Ceramics, which can last up to 900c before taking damage.
In terms of heat conduction, Hydrogen is the best for heat transfer and management. A hydrogen filled room sends the most ambient heat into radiant cooling pipes of any gas.
Germs
Germs do not matter.
The big 4 come first, sustainable food, power, oxygen, and water. After that, exploring will lead to some germs but that can be mitigated with a sealed base and gate. Next, ventilation and gas control, followed by ranching at all stages, then cooling
Germs do not matter. Try not to spend effort on germs until midgame when you have new sources of water, purification, and a clean ventilated base.
Germs in water will transfer into what ever food, air, or product the water is used for or made from. For example, purifying slime ore will produce slimelung infected water. Water takes a decent amount of time to clear germs. Polluted water will multiply germs. You can mop small amounts of polluted water, or use a pitcher pump to only pull the polluted water. Isolate sources of drinking water.
All germs multiply in a polluted environment, and all slowly die in clean oxygen. They rapidly die in carbon dioxide, hydrogen, and chlorine.
Food poisoning
Food poisoning causes a stamina loss, multiple and longer bathroom uses.
Starting with wash basins, where we take care of food poisoning germs in the early game. Food poisoning only does anything when eaten. Food poisoning is counteracted by sterile gas food storage. Use a single wash basin and disable it purely for the bonus. Food poisoning is fine, its very rare. Disable water coolers as well.
Move along to a water recycle system for bathrooms at a later stage, then the food poisoning. Food poisoning is just too complicated. The best thing is to watch what sources of water is used.
Next, do not make use of composters until much later, you will run out of dirt before you run out of storage. Polluted dirt handling just causes too many problems.
Slimelung
Dupes move slower and breath inefficiently, extremely annoying. Slimelung comes from slime, all of it spawns with slimelung germs. Contain it! Not a deal breaker but put dupes in the hospital if they catch it. Storage is paramount, you need to contain harvested slime or else it will add further germs into the air. Slimelung just makes things needlessly harder.
Its a necessary risk level.
Floral Scent
Floral Scent only reacts to allergies. Its a serious morale debuff and dupes with allergies should be avoided at all costs.
Zombie Spores
Zombie spores is devastating, its lethal. -10 to all skills is a reset, avoid at all costs. Option 1 is leave it alone, keep it sealed. Dupes should only be lower in the map while wearing full suits, and then remove the sporechid. Suggestion is to vent the infected carbon dioxide into space. Zombie spore germs can survive in carbon dioxide, but not chlorine.
Germ Management
Ore scrubbers are completely useless. Personally I'd submerge a storage in carbon dioxide. Chlorine will cleanse germs off of air, liquid, and objects.
Instead of purifying all water, polluted water can be used for growing Thimble Reeds and the off gas is a source of oxygen. Germ filled water is also consumed by feeding it to plants.
Grilled food does not transfer any germs from the dupe who is cooking.
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