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A brief history of Team Obelia

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             While asking if we should take part in the Brachys Game Jam in September, we had to acknowledge how burned out some of our jammers were from the Pirate Software Game Jam      The team size for the Brachys jam was suggested 4, no limit. Pirate Software was limited to 5, which gave us 2 coders, 2 artists, and a musician. A bit before this, we'd integrated a handful of notes about our dev plans for our newest game, Fiend .      We started Obelia after our first game jam game Mach Gaia was completed. When we did this we knew we were going to do the next jam, we picked up a few interested friends to the team beforehand. We had OrobaSpyro as our first artist on Mach Gaia and follow up joint artist with Leonard_Fox. Leonard joined for Fiend mid development and took charge of management too. TheBattleMac joined as main coder for Fiend , replacing 0xIkari as our code editor from Mach Gaia Then Raptorjesus42 on...