Posts

Insights on Oxygen Not Included

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  This is a collective essay about the video game Oxygen Not Included, a survival focused colony sim inside of a meteor.   Natural Resource Structures Captured structures give info on when they will next erupt, and a basic calculation can figure out how much they will give. You can bug discovery by trying to scan a sealed structure at yellow priority, and the notification will reveal the type. Some notes. If you want to cool the structure, Weezeworts have generally been nerfed and aren't worth it. Temperature is important, seal any resource structure appropriately before starting. The best pattern for cooling is a 60% coverage of radiant pipes carrying the coolant, a liquid shutoff detecting coolant temperature and a pump to remove the resource. A good setup will detect the temperature of the fluid using a sensor and then relay that to the shutoff, with a buffer in-between to ensure the pipe is drained. About 6 seconds per 5 tile row of pipe. 6 rows of 5, 30 seconds. About 150...

Wiki Links and Obsidian

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  Taking advantage of the Zettelkasten pipeline with Wiki Style Links           This is a followup to "Godmode with Obsidian" posted earlier about the topic. This is a followup branch, how I've begun to transform my notes and rethink my node consolidation. This comes about at the same time I push my obsidian to github, and start retrieving other's obsidian notes from github.     A short explanation of a Zettelkasten : A "Thought Box," made to store immediate thoughts and passing ideas. The contents of the box are examined later on.     As a note node comes together, my personal experience was making very small notes to create visual links, there I noticed that notes with more connections get larger. Centralizing topics around single nodes didn't occur to me at first. I have had a weekly cycle of using the Zettlekasten then converting it to notes, I've now reached what I think is the next logical step: Topic Homepages with ...

A brief history of Team Obelia

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             While asking if we should take part in the Brachys Game Jam in September, we had to acknowledge how burned out some of our jammers were from the Pirate Software Game Jam      The team size for the Brachys jam was suggested 4, no limit. Pirate Software was limited to 5, which gave us 2 coders, 2 artists, and a musician. A bit before this, we'd integrated a handful of notes about our dev plans for our newest game, Fiend .      We started Obelia after our first game jam game Mach Gaia was completed. When we did this we knew we were going to do the next jam, we picked up a few interested friends to the team beforehand. We had OrobaSpyro as our first artist on Mach Gaia and follow up joint artist with Leonard_Fox. Leonard joined for Fiend mid development and took charge of management too. TheBattleMac joined as main coder for Fiend , replacing 0xIkari as our code editor from Mach Gaia Then Raptorjesus42 on...

Praise for the solutions that never worked for me

           I've spent a lotta time pouring over documents, videos at varying speeds, long form lessons, audiobooks, and a stack of physical books my monitor is sitting on top of. So much more I'd like to think, too. The question stands, "What did I expect to gain spending so much time?" What solutions did I find to the spiraling challenges of making things, so to say. I can say for sure I've found one thing: In my time studying I've found so much shit that outright did not work. Sitting here now with tons of personal and group success(relatively) I ask myself what about the rest.      Things which are worth considering but also wrong. These are the giant's shoulders, and the way I build myself upward.              Its solutions that never worked that spawn instantaneous failure, and somehow drive me to better understand the methodology I was given. Why did it a solution fail, how was it meant...

Godmode with Obsidian?

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  The power of hyperfixation? No, it is a term I stole from World of Darkness: "Hypercram." Or perhaps cram while hyper? If you drink caffeine and then study a subject, you could be hypercraming while hyper. Good way to pass out at your desk,,     I first heard about obsidian and mistook it for a stupid side hustle gig. Videos explaining the software made it the centerpiece of nothing burger content. The initial video showing it off to me featured the showman listing true crime topics. The amazing part was he had everything!      Was it too good to be true? This was a new user trap waiting to happen... ...      I've just used the software to build a vault over 3 months, now that I have it I utilized the "Merge file" feature to par my giant chaos web down into simple topics, headers, bullet points-- a blog! It seems like the content on my obsidian is going to drip down into this blog, so that should be fun. When people ask what I'm up to,...

My new blog!

               Not super big on microblogging platforms, not a great place to be when you're promoting something you made. How about a normal sized blog?   I'm Darko, I'm a game developer, fursuit maker and collector of skills. The saying goes "To master one, you must master many." To wit :P I've been at this for 2 years, been drawing for 10 years, and my journey has demanded a journal in exchange for progress. I'd ordinarily use a channel setup in my discord server for writing my thoughts out, but I need a change. This habit has outgrown discord channels, being a very private writer hasn't served me so here I am. I'm starting on a new adventure, the next step on my journey is to begin a blog ...   What I do     Game Development is a recent hobby turned challenging obsession. I'm involved in a number of projects as of now. Two are released game jam games: Mach Gaia and Fiend . As well as a VN about fat argonian char...